The location of the state file being written to.
 The file name of the state file being written to.
 Save state after an action is added to the action manager, then again after it is processed. (These states are always time stamped.)
 The frequency at which to write a file, 1s would write a file every second. 0 will not save out at all (if you wanted after actions only.)
 Put a time stamp at the end of the period state filename, Off will overwrite the same individual file, On will create new files every period, named with the simulation time.
 Load the data back into the engine, this is primarily used for testing.

Detailed Description